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The main interface is in the function shortest_path . This calls cython routines that compute the shortest path using the Floyd-Warshall algorithm, Dijkstra's algorithm with Fibonacci Heaps, the Bellman-Ford algorithm, or Johnson's Algorithm.

Routines for performing shortest-path graph searches

Routines for performing shortest-path graph searches

The main interface is in the function shortest_path . This calls cython routines that compute the shortest path using the Floyd-Warshall algorithm, Dijkstra's algorithm with Fibonacci Heaps, the Bellman-Ford algorithm, or Johnson's Algorithm.

Examples

See :

Local connectivity graph

Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.

Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)

SVG is more flexible but power hungry; and does not scale well to 50 + nodes.

All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them


GitHub : /scipy/sparse/csgraph/_shortest_path.cpython-39-darwin.so#None
type: <class 'module'>
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