__init__(self, patch, ox, oy, **kwargs)
By default, the shadow will have the same face color as the patch, but darkened.
The patch to create the shadow for.
The shift of the shadow in data coordinates, scaled by a factor of dpi/72.
Properties of the shadow patch. Supported keys are:
Properties: agg_filter: a filter function, which takes a (m, n, 3) float array and a dpi value, and returns a (m, n, 3) array alpha: unknown animated: bool antialiased or aa: bool or None capstyle: .CapStyle
or {'butt', 'projecting', 'round'} clip_box: .Bbox
clip_on: bool clip_path: Patch or (Path, Transform) or None color: color edgecolor or ec: color or None facecolor or fc: color or None figure: .Figure
fill: bool gid: str hatch: {'/', '\\', '|', '-', '+', 'x', 'o', 'O', '.', '*'} in_layout: bool joinstyle: .JoinStyle
or {'miter', 'round', 'bevel'} label: object linestyle or ls: {'-', '--', '-.', ':', '', (offset, on-off-seq), ...} linewidth or lw: float or None path_effects: .AbstractPathEffect
picker: None or bool or float or callable rasterized: bool sketch_params: (scale: float, length: float, randomness: float) snap: bool or None transform: .Transform
url: str visible: bool zorder: float
Create a shadow of the given patch.
Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.
Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them