.. important:: This is a low-level legend API, which most end users do not need. We recommend that you are familiar with the :doc:`legend guide </tutorials/intermediate/legend_guide>` before reading this documentation.
Legend handlers are expected to be a callable object with a following signature. :
legend_handler(legend, orig_handle, fontsize, handlebox)
Where legend is the legend itself, orig_handle is the original plot, fontsize is the fontsize in pixels, and handlebox is a OffsetBox instance. Within the call, you should create relevant artists (using relevant properties from the legend and/or orig_handle) and add them into the handlebox. The artists needs to be scaled according to the fontsize (note that the size is in pixel, i.e., this is dpi-scaled value).
This module includes definition of several legend handler classes derived from the base class (HandlerBase) with the following method:
def legend_artist(self, legend, orig_handle, fontsize, handlebox)
Default legend handlers.
Default legend handlers.
.. important:: This is a low-level legend API, which most end users do not need. We recommend that you are familiar with the :doc:`legend guide </tutorials/intermediate/legend_guide>` before reading this documentation.
Legend handlers are expected to be a callable object with a following signature. :
legend_handler(legend, orig_handle, fontsize, handlebox)
Where legend is the legend itself, orig_handle is the original plot, fontsize is the fontsize in pixels, and handlebox is a OffsetBox instance. Within the call, you should create relevant artists (using relevant properties from the legend and/or orig_handle) and add them into the handlebox. The artists needs to be scaled according to the fontsize (note that the size is in pixel, i.e., this is dpi-scaled value).
This module includes definition of several legend handler classes derived from the base class (HandlerBase) with the following method:
def legend_artist(self, legend, orig_handle, fontsize, handlebox)
Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.
Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them