__init__(self, xy, width, height, boxstyle='round', bbox_transmuter=<deprecated parameter>, mutation_scale=1, mutation_aspect=1, **kwargs)
agg_filter: a filter function, which takes a (m, n, 3) float array and a dpi value, and returns a (m, n, 3) array alpha: unknown animated: bool antialiased or aa: bool or None capstyle: .CapStyle
or {'butt', 'projecting', 'round'} clip_box: .Bbox
clip_on: bool clip_path: Patch or (Path, Transform) or None color: color edgecolor or ec: color or None facecolor or fc: color or None figure: .Figure
fill: bool gid: str hatch: {'/', '\\', '|', '-', '+', 'x', 'o', 'O', '.', '*'} in_layout: bool joinstyle: .JoinStyle
or {'miter', 'round', 'bevel'} label: object linestyle or ls: {'-', '--', '-.', ':', '', (offset, on-off-seq), ...} linewidth or lw: float or None path_effects: .AbstractPathEffect
picker: None or bool or float or callable rasterized: bool sketch_params: (scale: float, length: float, randomness: float) snap: bool or None transform: .Transform
url: str visible: bool zorder: float
The lower left corner of the box.
The width of the box.
The height of the box.
The style of the fancy box. This can either be a .BoxStyle
instance or a string of the style name and optionally comma seprarated attributes (e.g. "Round, pad=0.2"). This string is passed to .BoxStyle
to construct a .BoxStyle
object. See there for a full documentation.
The following box styles are available:
========== ============== =========================== Class Name Attrs ========== ============== =========================== Square square
pad=0.3 Circle circle
pad=0.3 LArrow larrow
pad=0.3 RArrow rarrow
pad=0.3 DArrow darrow
pad=0.3 Round round
pad=0.3, rounding_size=None Round4 round4
pad=0.3, rounding_size=None Sawtooth sawtooth
pad=0.3, tooth_size=None Roundtooth roundtooth
pad=0.3, tooth_size=None ========== ============== ===========================
Scaling factor applied to the attributes of the box style (e.g. pad or rounding_size).
The height of the rectangle will be squeezed by this value before the mutation and the mutated box will be stretched by the inverse of it. For example, this allows different horizontal and vertical padding.
Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.
Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them