arrow(self, x, y, dx, dy, **kwargs)
This draws an arrow from (x, y)
to (x+dx, y+dy)
.
The resulting arrow is affected by the Axes aspect ratio and limits. This may produce an arrow whose head is not square with its stem. To create an arrow whose head is square with its stem, use annotate
for example:
>>> ax.annotate("", xy=(0.5, 0.5), xytext=(0, 0), ... arrowprops=dict(arrowstyle="->"))
The x and y coordinates of the arrow base.
The length of the arrow along x and y direction.
Width of full arrow tail.
True if head is to be counted in calculating the length.
Total width of the full arrow head.
Length of arrow head.
Draw the left-half, right-half, or full arrow.
Fraction that the arrow is swept back (0 overhang means triangular shape). Can be negative or greater than one.
If True, the head starts being drawn at coordinate 0 instead of ending at coordinate 0.
.Patch
properties:
Properties: agg_filter: a filter function, which takes a (m, n, 3) float array and a dpi value, and returns a (m, n, 3) array alpha: unknown animated: bool antialiased or aa: bool or None capstyle: .CapStyle
or {'butt', 'projecting', 'round'} clip_box: .Bbox
clip_on: bool clip_path: Patch or (Path, Transform) or None color: color edgecolor or ec: color or None facecolor or fc: color or None figure: .Figure
fill: bool gid: str hatch: {'/', '\\', '|', '-', '+', 'x', 'o', 'O', '.', '*'} in_layout: bool joinstyle: .JoinStyle
or {'miter', 'round', 'bevel'} label: object linestyle or ls: {'-', '--', '-.', ':', '', (offset, on-off-seq), ...} linewidth or lw: float or None path_effects: .AbstractPathEffect
picker: None or bool or float or callable rasterized: bool sketch_params: (scale: float, length: float, randomness: float) snap: bool or None transform: .Transform
url: str visible: bool zorder: float
The created .FancyArrow
object.
Add an arrow to the Axes.
Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.
Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them