set(self, *, agg_filter=<UNSET>, alpha=<UNSET>, animated=<UNSET>, antialiased=<UNSET>, clip_box=<UNSET>, clip_on=<UNSET>, clip_path=<UNSET>, color=<UNSET>, dash_capstyle=<UNSET>, dash_joinstyle=<UNSET>, dashes=<UNSET>, data=<UNSET>, drawstyle=<UNSET>, fillstyle=<UNSET>, gid=<UNSET>, in_layout=<UNSET>, label=<UNSET>, linestyle=<UNSET>, linewidth=<UNSET>, marker=<UNSET>, markeredgecolor=<UNSET>, markeredgewidth=<UNSET>, markerfacecolor=<UNSET>, markerfacecoloralt=<UNSET>, markersize=<UNSET>, markevery=<UNSET>, path_effects=<UNSET>, picker=<UNSET>, pickradius=<UNSET>, rasterized=<UNSET>, sketch_params=<UNSET>, snap=<UNSET>, solid_capstyle=<UNSET>, solid_joinstyle=<UNSET>, transform=<UNSET>, url=<UNSET>, visible=<UNSET>, xdata=<UNSET>, ydata=<UNSET>, zorder=<UNSET>)
Supported properties are
Properties:
agg_filter: a filter function, which takes a (m, n, 3) float array and a dpi value, and returns a (m, n, 3) array alpha: scalar or None animated: bool antialiased or aa: bool clip_box: .Bbox
clip_on: bool clip_path: Patch or (Path, Transform) or None color or c: color dash_capstyle: .CapStyle
or {'butt', 'projecting', 'round'} dash_joinstyle: .JoinStyle
or {'miter', 'round', 'bevel'} dashes: sequence of floats (on/off ink in points) or (None, None) data: (2, N) array or two 1D arrays drawstyle or ds: {'default', 'steps', 'steps-pre', 'steps-mid', 'steps-post'}, default: 'default' figure: .Figure
fillstyle: {'full', 'left', 'right', 'bottom', 'top', 'none'} gid: str in_layout: bool label: object linestyle or ls: {'-', '--', '-.', ':', '', (offset, on-off-seq), ...} linewidth or lw: float marker: marker style string, ~.path.Path
or ~.markers.MarkerStyle
markeredgecolor or mec: color markeredgewidth or mew: float markerfacecolor or mfc: color markerfacecoloralt or mfcalt: color markersize or ms: float markevery: None or int or (int, int) or slice or list[int] or float or (float, float) or list[bool] path_effects: .AbstractPathEffect
picker: float or callable[[Artist, Event], tuple[bool, dict]] pickradius: float rasterized: bool sketch_params: (scale: float, length: float, randomness: float) snap: bool or None solid_capstyle: .CapStyle
or {'butt', 'projecting', 'round'} solid_joinstyle: .JoinStyle
or {'miter', 'round', 'bevel'} transform: .Transform
url: str visible: bool xdata: 1D array ydata: 1D array zorder: float
Set multiple properties at once.
Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.
Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them