set(self, *, agg_filter=<UNSET>, alpha=<UNSET>, angle=<UNSET>, animated=<UNSET>, antialiased=<UNSET>, bounds=<UNSET>, capstyle=<UNSET>, clip_box=<UNSET>, clip_on=<UNSET>, clip_path=<UNSET>, color=<UNSET>, edgecolor=<UNSET>, facecolor=<UNSET>, fill=<UNSET>, fontsize=<UNSET>, gid=<UNSET>, hatch=<UNSET>, height=<UNSET>, in_layout=<UNSET>, joinstyle=<UNSET>, label=<UNSET>, linestyle=<UNSET>, linewidth=<UNSET>, path_effects=<UNSET>, picker=<UNSET>, rasterized=<UNSET>, sketch_params=<UNSET>, snap=<UNSET>, text_props=<UNSET>, transform=<UNSET>, url=<UNSET>, visible=<UNSET>, width=<UNSET>, x=<UNSET>, xy=<UNSET>, y=<UNSET>, zorder=<UNSET>)
Supported properties are
Properties:
agg_filter: a filter function, which takes a (m, n, 3) float array and a dpi value, and returns a (m, n, 3) array alpha: scalar or None angle: unknown animated: bool antialiased or aa: bool or None bounds: (left, bottom, width, height) capstyle: .CapStyle
or {'butt', 'projecting', 'round'} clip_box: .Bbox
clip_on: bool clip_path: Patch or (Path, Transform) or None color: color edgecolor or ec: color or None facecolor or fc: color or None figure: unknown fill: bool fontsize: unknown gid: str hatch: {'/', '\\', '|', '-', '+', 'x', 'o', 'O', '.', '*'} height: unknown in_layout: bool joinstyle: .JoinStyle
or {'miter', 'round', 'bevel'} label: object linestyle or ls: {'-', '--', '-.', ':', '', (offset, on-off-seq), ...} linewidth or lw: float or None path_effects: .AbstractPathEffect
picker: None or bool or float or callable rasterized: bool sketch_params: (scale: float, length: float, randomness: float) snap: bool or None text_props: unknown transform: unknown url: str visible: bool width: unknown x: unknown xy: (float, float) y: unknown zorder: float
Set multiple properties at once.
Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.
Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them