skimage 0.17.2

NotesParametersReturnsBackRef
mesh_surface_area(verts, faces)

Notes

The arguments expected by this function are the first two outputs from skimage.measure.marching_cubes . For unit correct output, ensure correct :None:None:`spacing` was passed to skimage.measure.marching_cubes .

This algorithm works properly only if the faces provided are all triangles.

Parameters

verts : (V, 3) array of floats

Array containing (x, y, z) coordinates for V unique mesh vertices.

faces : (F, 3) array of ints

List of length-3 lists of integers, referencing vertex coordinates as provided in verts

Returns

area : float

Surface area of mesh. Units now [coordinate units] ** 2.

Compute surface area, given vertices & triangular faces

See Also

skimage.measure.marching_cubes
skimage.measure.marching_cubes_classic

Examples

See :

Back References

The following pages refer to to this document either explicitly or contain code examples using this.

skimage.measure._marching_cubes_classic.marching_cubes_classic skimage.measure._marching_cubes_classic._correct_mesh_orientation skimage.measure._marching_cubes_lewiner.marching_cubes skimage.measure._marching_cubes_lewiner.marching_cubes_lewiner

Local connectivity graph

Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.

Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)

SVG is more flexible but power hungry; and does not scale well to 50 + nodes.

All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them


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