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This module has no documentation
The following pages refer to to this document either explicitly or contain code examples using this.
skimage.transform.hough_transform.hough_ellipse
        skimage.draw.draw.bezier_curve
        skimage.draw.draw.circle_perimeter_aa
        skimage.draw.draw.ellipse
        skimage.draw.draw.rectangle_perimeter
        skimage.draw.draw.polygon_perimeter
        skimage.draw.draw.line_aa
        skimage.draw.draw.polygon
        skimage.transform.hough_transform.hough_line_peaks
        skimage.draw.draw.rectangle
        skimage.draw.draw.disk
        skimage.viewer.canvastools.recttool.RectangleTool
        skimage.draw.draw.set_color
        skimage.transform.hough_transform.hough_circle_peaks
        skimage.transform.hough_transform.hough_circle
        skimage.draw.draw.line
        skimage.segmentation.active_contour_model.active_contour
        skimage.draw._random_shapes.random_shapes
        skimage.draw.draw.ellipse_perimeter
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Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them