bidirectional_dijkstra(G, source, target, weight='weight')
Edge weight attributes must be numerical. Distances are calculated as sums of weighted edges traversed.
The weight function can be used to hide edges by returning None. So weight = lambda u, v, d: 1 if d['color']=="red" else None
will find the shortest red path.
In practice bidirectional Dijkstra is much more than twice as fast as ordinary Dijkstra.
Ordinary Dijkstra expands nodes in a sphere-like manner from the source. The radius of this sphere will eventually be the length of the shortest path. Bidirectional Dijkstra will expand nodes from both the source and the target, making two spheres of half this radius. Volume of the first sphere is :None:None:`\pi*r*r`
while the others are :None:None:`2*\pi*r/2*r/2`
, making up half the volume.
This algorithm is not guaranteed to work if edge weights are negative or are floating point numbers (overflows and roundoff errors can cause problems).
Starting node.
Ending node.
If this is a string, then edge weights will be accessed via the edge attribute with this key (that is, the weight of the edge joining u
to :None:None:`v`
will be G.edges[u, v][weight]
). If no such edge attribute exists, the weight of the edge is assumed to be one.
If this is a function, the weight of an edge is the value returned by the function. The function must accept exactly three positional arguments: the two endpoints of an edge and the dictionary of edge attributes for that edge. The function must return a number.
If either :None:None:`source`
or :None:None:`target`
is not in G
.
If no path exists between source and target.
length is the distance from source to target. path is a list of nodes on a path from source to target.
Dijkstra's algorithm for shortest paths using bidirectional search.
>>> G = nx.path_graph(5)
... length, path = nx.bidirectional_dijkstra(G, 0, 4)
... print(length) 4
>>> print(path) [0, 1, 2, 3, 4]See :
The following pages refer to to this document either explicitly or contain code examples using this.
networkx.algorithms.shortest_paths.weighted.dijkstra_path
networkx.algorithms.shortest_paths.weighted.dijkstra_path_length
networkx.algorithms.shortest_paths.weighted.bidirectional_dijkstra
Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.
Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them