__init__(self, data=None, header=None, do_not_scale_image_data=False, ignore_blank=False, uint=True, scale_back=None)
The data in the HDU.
The header to be used (as a template). If header
is :None:None:`None`
, a minimal header will be provided.
If :None:None:`True`
, image data is not scaled using BSCALE/BZERO values when read. (default: False)
If :None:None:`True`
, the BLANK header keyword will be ignored if present. Otherwise, pixels equal to this value will be replaced with NaNs. (default: False)
Interpret signed integer data where BZERO
is the central value and BSCALE == 1
as unsigned integer data. For example, int16
data with BZERO = 32768
and BSCALE = 1
would be treated as uint16
data. (default: True)
If :None:None:`True`
, when saving changes to a file that contained scaled image data, restore the data to the original type and reapply the original BSCALE/BZERO values. This could lead to loss of accuracy if scaling back to integer values after performing floating point operations on the data. Pseudo-unsigned integers are automatically rescaled unless scale_back is explicitly set to :None:None:`False`
. (default: None)
Construct a primary HDU.
Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.
Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them