It waits for the HistoryManager's save_flag to be set, then writes out the history cache. The main thread is responsible for setting the flag when the cache size reaches a defined threshold.
This thread takes care of writing history to the database, so that the UI isn't held up while that happens.
Hover to see nodes names; edges to Self not shown, Caped at 50 nodes.
Using a canvas is more power efficient and can get hundred of nodes ; but does not allow hyperlinks; , arrows or text (beyond on hover)
SVG is more flexible but power hungry; and does not scale well to 50 + nodes.
All aboves nodes referred to, (or are referred from) current nodes; Edges from Self to other have been omitted (or all nodes would be connected to the central node "self" which is not useful). Nodes are colored by the library they belong to, and scaled with the number of references pointing them